Flagging
Flagging: Winning because the opponent's clock reaches zero before the game ends on the board.
In-Depth Explanation
A player who runs out of time normally loses, provided the opponent has material capable of checkmate under the applicable rules. In fast online chess, flagging also describes deliberately creating clock pressure. Good time management balances move quality against preserving enough time for critical positions.
Related Rules Terms
En Passant
A special pawn capture rule in chess that occurs immediately after a player moves a pawn two squares forward.
Stalemate
A situation where the player to move is not in check but has no legal moves.
Castling
A special move involving the king and a rook, used to improve king safety and activate the rook.
Recommended Tools
Frequently Asked Questions
Winning because the opponent's clock reaches zero before the game ends on the board.
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