Plychess
Plychess Encyclopedia

Chess Dictionary & Terms

Master the language of chess. Explore our comprehensive guide to rules, tactics, and strategies with interactive board demonstrations.

Rules

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Tactics

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Strategy

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Openings

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Technical

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En Passant

Rules

A special pawn capture rule in chess that occurs immediately after a player moves a pawn two squares forward.

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Fork

Tactics

A tactical maneuver where a single piece attacks two or more of the opponent's pieces simultaneously.

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Pin

Tactics

A tactic where a defending piece is restricted from moving because doing so would expose a more valuable piece to capture.

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Skewer

Tactics

A tactical attack on two pieces in a line, similar to a pin, but the more valuable piece is in front.

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Zugzwang

Strategy

A situation where a player is forced to make a move that will significantly weaken their position.

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FEN (Forsyth-Edwards Notation)

Technical

A standard notation for describing a particular board position of a chess game.

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Stalemate

Rules

A situation where the player to move is not in check but has no legal moves.

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Castling

Rules

A special move involving the king and a rook, used to improve king safety and activate the rook.

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Checkmate

Rules

A position where the king is in check and has no legal move to escape, ending the game as a win for the attacking side.

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Discovered Attack

Tactics

A tactic where moving one piece reveals an attack from another piece behind it along the same line.

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Zwischenzug

Tactics

An intermediate move inserted before an expected reply, often changing the evaluation of a sequence.

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Fianchetto

Openings

Developing a bishop to the long diagonal by moving a wing pawn one square and placing the bishop on g2/b2 or g7/b7.

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Tempo

Strategy

A unit of time in chess: one move. Gaining a tempo means forcing the opponent to waste a move.

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Opposition

Strategy

A king-and-pawn endgame concept where kings face each other with one square between them; the player not to move holds the opposition.

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Blunder

Technical

A very bad move that loses significant material or the game, usually marked as ?? in chess notation.

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Algebraic Notation

Technical

The standard system for recording chess moves using square coordinates (e.g. e4, Nf3, O-O).

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Back-Rank Mate

Tactics

A checkmate delivered by a rook or queen against a king trapped behind its own pawns.

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Smothered Mate

Tactics

A knight checkmate in which the enemy king is completely boxed in by its own pieces.

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Discovered Check

Tactics

A check revealed when one piece moves away from the line of a bishop, rook, or queen.

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Double Attack

Tactics

One move that creates two threats at the same time, making both difficult to answer.

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Deflection

Tactics

A tactic that forces a defending piece away from a square, line, or duty it must protect.

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Decoy

Tactics

A tactic that lures an enemy piece onto a specific square where another combination works.

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Removal of the Defender

Tactics

Eliminating a piece that protects a tactical target or prevents a decisive threat.

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Overloaded Piece

Tactics

A piece required to defend two or more important targets and unable to maintain every duty.

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Interference

Tactics

Placing a piece between an enemy defender and the piece or square it protects.

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X-Ray Attack

Tactics

A hidden line attack through an intervening piece, often by a bishop, rook, or queen.

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Clearance

Tactics

A tactic that vacates a square, rank, file, or diagonal so another piece can use it.

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Windmill

Tactics

A repeating series of discovered checks and captures that lets one piece collect material.

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Perpetual Check

Tactics

An unavoidable sequence of repeated checks that normally produces a draw by repetition.

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Sacrifice

Tactics

Deliberately giving up material to gain time, activity, attack, structure, or another advantage.

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Exchange Sacrifice

Strategy

Giving up a rook for a bishop or knight to gain non-material compensation.

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Underpromotion

Rules

Promoting a pawn to a rook, bishop, or knight instead of the usual queen.

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Pawn Promotion

Rules

Replacing a pawn that reaches the last rank with a queen, rook, bishop, or knight.

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Passed Pawn

Strategy

A pawn with no opposing pawn able to stop it on its file or either adjacent file.

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Isolated Pawn

Strategy

A pawn with no friendly pawns on either neighboring file.

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Doubled Pawns

Strategy

Two friendly pawns on the same file, usually created by a capture.

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Backward Pawn

Strategy

A pawn unable to advance safely and behind neighboring friendly pawns on adjacent files.

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Pawn Chain

Strategy

Connected pawns arranged diagonally so each pawn protects the one ahead.

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Pawn Island

Strategy

A group of connected pawns separated from other friendly pawns by one or more files.

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Minority Attack

Strategy

Advancing fewer pawns against a larger opposing pawn group to create a structural weakness.

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Outpost

Strategy

A protected square in enemy territory that cannot be challenged by an opposing pawn.

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Open File

Strategy

A file containing no pawns of either color, providing an entry route for rooks and queens.

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Semi-Open File

Strategy

A file with no friendly pawn but at least one enemy pawn.

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Weak Square

Strategy

A square that cannot be defended effectively by a pawn and can be occupied by enemy pieces.

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Space Advantage

Strategy

Control of more territory, giving pieces greater freedom and restricting the opponent.

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Initiative

Strategy

The ability to make threats that force the opponent to respond.

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Prophylaxis

Strategy

Anticipating and preventing the opponent's plan before carrying out your own.

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Positional Chess

Strategy

Play based on long-term features such as structure, space, squares, and piece quality.

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Tactical Chess

Tactics

Play dominated by forcing moves, concrete calculation, and short-term threats.

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Calculation

Technical

Analyzing concrete move sequences in the mind before choosing a move.

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Candidate Moves

Technical

A short list of serious moves selected for calculation in a position.

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Chess Evaluation

Technical

An assessment of which side stands better and why in a given position.

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Centipawn

Technical

An engine evaluation unit equal to one hundredth of a pawn.

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Mate Score

Technical

An engine announcement that forced checkmate exists in a specific number of moves.

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Principal Variation

Technical

The engine's current best line for both sides from the analyzed position.

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Engine Depth

Technical

A measure of how many plies ahead a chess engine has searched in its main calculation.

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Quiescence Search

Technical

An engine extension that continues forcing moves until a tactically unstable position becomes quiet.

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Transposition

Openings

Reaching the same chess position through a different order of moves.

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Book Move

Openings

A move known from established opening theory or an opening database.

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Opening Novelty

Openings

A new move or important new idea introduced in a known opening position.

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Gambit

Openings

An opening in which material, usually a pawn, is offered for development or initiative.

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Countergambit

Openings

A gambit offered in response to an opponent's gambit or aggressive opening move.

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Open Game

Openings

An opening beginning 1.e4 e5, often producing rapid development and open central lines.

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Semi-Open Game

Openings

An opening beginning 1.e4 followed by a Black reply other than 1...e5.

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Closed Game

Openings

An opening beginning 1.d4 d5 or, more broadly, a position with locked central pawns.

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Fortress

Strategy

A defensive setup that cannot be broken despite an apparent material disadvantage.

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Triangulation

Strategy

A maneuver that returns a piece to the same square after three moves while changing whose turn it is.

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Lucena Position

Strategy

A fundamental winning rook endgame with a pawn on the seventh rank and its king in front.

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Philidor Position

Strategy

A key drawing method in rook versus rook-and-pawn endings.

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Rook Lift

Strategy

Moving a rook up a rank and across the board to join an attack or defense.

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Battery

Strategy

Two or more line pieces aligned to increase pressure along a file, rank, or diagonal.

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Blockade

Strategy

Stopping an enemy pawn by placing a piece directly in front of it.

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The Exchange

Strategy

The material difference between a rook and a bishop or knight.

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Material Advantage

Strategy

Having pieces or pawns of greater total value than the opponent.

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Threefold Repetition

Rules

A draw that may be claimed when the same position occurs three times with the same legal possibilities.

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Fifty-Move Rule

Rules

A draw claim available after fifty moves by each side without a pawn move or capture.

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Insufficient Material

Rules

A draw because no legal sequence can produce checkmate with the remaining pieces.

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Touch-Move Rule

Rules

A tournament rule requiring a deliberately touched piece to be moved or captured when legal.

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Time Control

Technical

The amount of clock time and any increment or delay assigned to each player.

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Increment

Technical

Clock time added to a player's remaining time after every completed move.

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Flagging

Rules

Winning because the opponent's clock reaches zero before the game ends on the board.

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Check

Rules

A direct attack on the king that must be answered immediately by a legal move.

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King Safety

Strategy

The degree to which a king is protected from checks, mating attacks, and forced exposure.

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Development

Strategy

Moving pieces from their starting squares to active positions where they influence the game.

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Center Control

Strategy

Influence over the central squares e4, d4, e5, and d5.

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