Windmill
Windmill: A repeating series of discovered checks and captures that lets one piece collect material.
In-Depth Explanation
The windmill is a rare but memorable combination. One piece repeatedly uncovers check, forcing the king to move between limited squares, while the moving piece captures material on each cycle. The Torre-Lasker game from Moscow 1925 contains the best-known example.
Related Tactics Terms
Fork
A tactical maneuver where a single piece attacks two or more of the opponent's pieces simultaneously.
Pin
A tactic where a defending piece is restricted from moving because doing so would expose a more valuable piece to capture.
Skewer
A tactical attack on two pieces in a line, similar to a pin, but the more valuable piece is in front.
Recommended Tools
Frequently Asked Questions
A repeating series of discovered checks and captures that lets one piece collect material.
Look for windmill in themed puzzles, then review missed patterns in the analysis board without moving the pieces first.
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